Art Director & Game Coder with 24+ years of experience. Retired musician & audio engineer. Former Synthesizer Product Specialist & Professor of Sound Synthesis.
My background
I've started with Mugen in December 1999, so I am one of the oldest Mugen creators still active. I've founded Brazil Mugen Team at 2001 and I was an moderator/administrator of MugenBR network for a long time. Actually, I am a core member and moderator at Infinity Mugen Team.
The first job that brought me world exhibition was MB-02, and overpowered version of Sagat, for the Street Fighter Special Operations project
Over the years, I've developed a unique style to create content for Mugen, which values the creativity and freedom in the creative process rather than in a 100% conversion faithful to the original game. In many cases, I was the only one to convert certain character.
Here are some examples of my work on Mugen Full Games:
=====| Battle Stormer Classics |=====
Battle Stormer Classics is a oldschool game, on a boss rush mode, featuring classics chars from classic games.
The project gameplay is very simple, far more based on plataform games rather than fighting games:
DOWNLOAD (Windows): https://gamejolt.com/games/battle-stormer-classics...
=====| Mega Man Robot Master Mayhem |=====
Unlike the normal Mega Man games, this is a fighting game in versus style, highly influenced by games like Marvel vs. Capcom.
The game includes:
Download (Windows): https://gamejolt.com/games/robotmastermayhem/40516...
=====| Kirby the Dream Battle | =====
Kirby the dream battle is a kirby fighting game with gameplay very similar to Kirby Super Star Ultra.
Download (Windows): https://gamejolt.com/games/kirby-the-dream-battle/...
OpenBOR
The beat 'em up styled games always been my favorite, and I decided to study the "OpenBOR" engine. Currently, I have some projects using this engine, highlighting "Avengers United Battle Force."